Showing posts with label other worlds. Show all posts
Showing posts with label other worlds. Show all posts

24 April 2014

Three stories we are sick of...

As we touch the mid-point of the spring season, I am reminded of three things: 

1) Put away everything of value so the next tornado cannot blow it all far and wide.

2) It's too late to plant that garden so no reason to get out the tools, seeds, and fertilizer.

3) The book writing business is not suitable for man nor beast, so why bother? 

Right away I will likely get rebuttals. Some may ask why I stay in this gods-forsaken alley of wind and I bluntly repeat "The Day Job! The Day Job!" Others may decry my sniveling rant as an affront to the precious Gaea and her bouncing bosom, an excuse the lazy pull out whenever it suits then, green thumbs or not. And there are those who would chastise me for supposed Puritan vanity, as though only my books suffered the outrageous slingshots and arrows of cliches. Enough said then!

Throughout this new year, I have been able to ascertain there are three stories, types of stories, or story memes retold that nobody is willing to welcome any longer, and henceforth should be exiled to the dustpins of hosiery! Here they are in all of their unspoken glory--and beware the variations, too.

The love story. Emotional linkage. Moreover, two young romantics slathering over each other. Worse yet if one of them is of some special, protected category such as ghost, gremlin, zombie, homeboy, vampire, wolfboy, fairy, fairytale meme, or English teacher. It is enough that we recognize that people have this flaw, this need for completion, this urge to copulate with another person or "person"; must the rest of us read all about it? see it splayed open across the grand screen? discuss it through the night on social media, as though it were a traditional recipe for disaster? Sure, we have the so-called "anti-romance"--but isn't that just another sheep of another color than black? Let them do what they do in private and leave the rest of us alone, thank you very much. 



Variation: The love story set in a dystopian society where good is evil and black is white and everyone is out to get everyone else because that is the way of the world and nobody is better or worse than anyone else and the equal ones are slightly more equal than the others who are not. Often they must play a game to determine who is most equal.

Example. A Beautiful Chill, an oft-repeated cliche of campus unions and reunions where Art and Letters rejoice in depravity unyielding up to the final revelation of slaughter. Woe is me, sayeth the love-lorn Author. (Credit for keeping it real; that is, on Earth and in modern times.)

The discovery of a new world. In this avenue I would add all the usual doorway, portal, gateway, wardrobe, tunnel, and wormhole stories where one of "us" goes somewhere else and woo-hoo it's almost like where we came from or it's quite different and aren't we amazed! And what does our hero/heroine do there? Exploit the darn place to within an inch of its lifeline! Such stories have been foisted upon us as warnings of what we have become or what we shall or might become if we do not pay attention, pay through the nose, or pay the first-born child of every family in debt to our fanatical financials and lords of leisure! And yet we take no heed and continue to fall into our dubious inheritance. No more! "If it ain't here, it ain't real," quoth one long-lost quotation master. Who should care for a world of pure invention?



Variation: The parallel universe, the time travel story, the dystopian tale--all of them poor representations of the main theme, all relying on our knowledge of our existing set of circumstances in order to make pun of all that we hold close to us and dreary. They mean to trick you. Smoke and mirrors, just smoke and mirrors. Mind not the poor excuse that is what you have now, for life could be far, far worse over there.

Example: The Dream Land, a lengthy tome [read 'trilogy'] ostensibly of interdimensional [read 'doorway, portal, etc.'] intrigue [read 'political skulduggery'], alien romance [see above complaint], and world domination [yet not, thankfully, in a sexual bondage sort of depravity]. Too many giant war rabbits to my liking.

The medieval family clash. As a variation on new worlds is the old world meme. I speak here of our vainglorious return to the days of yore as they stick in our craw and decay forthwith. Either said stories are poor recreations of history mismanaged or they are faux pas histories which serve only the purpose of greasepaint stages of perversity. Need we more of that? There is good reason those days of yore are done, and none too soon: we who represent the greater good in our species are simply too embarrassed by what we are capable of bestowing upon our peers. While we may wish to relive the highlights and even selected lowlifes, the sum total of all our aspirations is a rousing return to that which never was and cannot be all in the name of trying it again for the better and falling, indeed, crashing from great dragon-borne heights to the fire-pit below! Then we know the mirror has finally broken and we lie splintered and bleeding.



Variation: The story that hides in a return to mythological creations and through them and their unfolding narrativity seek to impress us with the drudgery of life in those ancient days. Be glad of the life you have now and forget those of long ago. Yet such creatures and the winsome gods and goddesses themselves make for poor judges of our tastes today. Be not fooled or made a fool!

Example: After Ilium, where the narrative necessarily parallels the standard liturgy yet is viewed through the rose-colored lenses of a neophyte (often called 'the lucky loser') for the purpose of excising emotional dewing from unwary readers. Quite dubious in the depiction of an infamous battle. The major sex scene is a fruit basket of delights, however.


Solution. Seek not for such misguided diversions but instead search out only the fair and acceptable solutions to the diversions you crave, for they do exist. Break free and live a life beneath a tree, in the fields of the locust, all barefoot and squishy, with fluffy-bunny clouds overhead and the wind in your hair, like all good little munchkins who have survived remakes of wizard-themed films. And if that fails you, then there likely is little hope; you might as well embrace your day job (night, whatever) with hardy gusto, for you are not worthy of being entertained by the likes of we. Good day to you, Sir!


[The preceding was discovered by a couple of lovers whilst they sojourned on a newly discovered world after reading about ancient wars and played a game of trumps. Authorship has yet escaped confirmation. It is presented here solely for amusement, for it has no other discernable use.]



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(C) Copyright 2010-2014 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

12 December 2013

Cyberpunk meets Steampunk in Geek Romance...Say what?

As my better judgment would have it, I have dared to list THE DREAM LAND Trilogy under the categories of Science Fiction and Fantasy, and also Steampunk. Then, after some thought, I went further, labeling the trilogy as being also Cyberpunk. I cleverly announced to the reading world that my trilogy was "Cyberpunk meets Steampunk" in a vain attempt to draw in both audiences. Then I dared further and added "in Geek Romance"--which may [I know I'm seriously tempting Fate by writing this] have gone too far and crossed a line many readers are not prepared to cross.

Now I'm kept awake at night worrying whether or not the new readers of THE DREAM LAND Trilogy will accept my "version" of Steampunk or Cyberpunk or Geek Romance. Perhaps the trilogy could use a bit of explanation, just so we get our sub-genres straight.

We all know what "Geek" means; it's commonly used in popular media today. To me, the word refers to a person possessing scientific or mechanical expertise, whose expertise and attention to such interests waylays his or her interest in other, more popular activities. Another term, "Nerd," is similar in the focus on the scientific and mechanical at the expense of the social and popular but with the added characteristics of lacking in attention to social mores, personal hygiene, and relationship options. Correct me if I'm wrong; neither term existed back when I was in school. And we have "Romance," which is an oft-mistaken word, originally referring to an heroic journey yet today meaning a love relationship. 

Those terms being clear as slightly muddy water, let us proceed to the more disputed terms and their designation of variety of punkness.


For the most part, each term seems to designate the kind of power source used by a society; that is, after the wheel and the horse and all manner of delicate clockwork devices and whatever else there was, there came steam. Specifically, the steam engine: heat some water, make some steam, the steam pushes turbines or pistons and around and around we go, providing endless energy! This coincided historically with the so-called Victorian era (and includes Edwardian, depending on the strength of the purists) in the latter portion of the 19th century and early 20th century--in Earth history.

Hence, STEAMPUNK is a categorization of literary genre, fashion, indeed, a whole lifestyle to some, which appears to be stuck in that era of steam-powered everything. Seeming to replicate that society, fashions include waistcoats, high boots, top hats, long coats, and goggles to protect the eyes in lieu of windscreens. Ladies also embrace the corset and all manner of dresses and apparel about which I am [officially] not privy. In short, Steampunk is the Victorian era revisited, or, as one aficionado put it: Steampunk is "what would have happened if technology had not advanced beyond steam as a power source" with or without advancement in other aspects of a society such as politics and military activity and other rubbish.

When I first encountered what I came to know as Steampunk, I had a simple definition: science fiction or fantasy set in an older (rather than futuristic) setting; that is, anything that did not make use of the kinds of technology we have today. No spaceships. Other good gentlefolk in the genre/fashion/lifestyle have sought to correct me, informing me that after Steampunk comes DIESELPUNK, which, as the name would seem to suggest, involves an advancement of technology to petroleum as a fuel for engines. Following that pattern, we would next come to...let's see...Nuclearpunk? Or...Dilithiumpunk? How about Ram'ot'ixpunk (probably the post-2130 version)? or dare I even speculate about Ogpunk?



Of course, all of these terms originate from CYBERPUNK, they and others playing with variations and derivatives of that first term "cyberpunk"--which appeared in a 1980 short story: "Cyberpunk" by Bruce Bethke. In it, the setting was a highly technologized world rudely contrasted with a dark, fearful cityscape of dilapidation. In essence, high tech crossed with low society. I've always seen the genre as one full of hackers and crackers trying to make it in a world not worth saving. Dreary, indeed--but what else would you expect from postmodern literati? The downward spiral began with T.S. Eliot and his Wasteland, after all.



(In one novel-length work of poetry I produced not too many years ago [Think Nabokov's Pale Fire on steroids], the poet-protagonist looks beyond that dreariness to a bright and optimistic future and dubs it Futurianism: the belief that everything will work out fine and until everything does work out fine we have not yet arrived at the Future. Yes, lots of esoteric gobbledygook, but it was poetry, after all, and I'm digressing....)

Therefore, if we were to proceed backward in time from Steampunk, pursuing a rough, retrograde path through the history of power and energy, we might find ourselves somewhere in BAROQUEPUNK. We would likely be required to wear huge fluffy wigs and too-short pants and play clavichords and lutes, and partake of stately dances. Think Johann S. Bach and you get the idea: a neat and elegant world of trivial lives playing out as stage actors, all the while the peasants starve and so on. It's always the so on that disappoints.... 

Or further backwards, we might land in MONGOL EMPIRE PUNK. They were all punks back in that era, I think most would agree. Not much to do other than ride horses across the steppes, wind in your hair...and once in a while crush your enemies, see them driven before you, and hear the lamentation of their women. If that sort of thing appeals to you, of course. Note: this is likely the instigating connection which allows stories set in the past or in a primitive world to be included in the otherwise futuristic category of "science fiction"--in my humble opinion. 




Needless to say, we could continue our retrogression through the lineage of punk, perhaps all the way back to CAVEMANPUNK, of which I have an interesting entry: a heroic novella of two caveman brothers who fight over a cavewoman, eventually splitting the tribe. It's set on the edge of the European ice sheet in Neanderthal days. Then the alien spacecraft arrives.... Well, it was quite well-received by two or three people who offered to read it, but I'm digressing once more....



Obviously, there are plenty of Cyberpunk derivatives from which to choose. 

Some people, I'm sure, would even dare to suggest there is a BREWSTERPUNK, named for that cuter-than-should-be-allowed girl of the same name. One would expect, given that theme, a story in which childish, playful energy was used to power everything and cuteness was both the lingua franca and currency of trade. Thankfully, it is not. But I dare digress....




So how do any of these terms possibly relate to THE DREAM LAND Trilogy? That is the question at hand. I have said aloud (and often out loud) the tag line for my "sci-fi" trilogy: "Cyberpunk meets Steampunk in a Geek Romance." How does that all fit together? What laws have been broken? Let me explain.

In Book I ("Long Distance Voyager"), our protagonists journey to a world which is, for most of their adventures, not as far advanced technologically as the world of the late 20th century USA they left. Their new world has primitive vehicles, including steam-powered cars and airships. There are no cameras, radios, motion pictures, telephones, or advanced military apparati. In that respect, I choose to equate that setting with Steampunk, even though the story unfolds on a world different from Earth. Their new world does have a Victorianesque quality to it. So I think I am within the bounds of the broad definition of Steampunk. In fact, I went out of my way during edits to make sure the comparison held true.

In Book II ("Dreams of Future's Past"), our hero revisits that "earlier" era I've just described as Steampunk, so there is not much change from being Steampunk. 



In Book III ("Diaspora"), however, after wrapping up the story lines of the principal cast members from Books I and II, the novel boldly launches into the story of the heroine, Gina Parton, and her adventures in the far future of that world. Ah hah! Her world is full of technological marvels yet the society around her is crumbling and decadent. The reason? A comet is on its way to destroy the planet. They have about 40 years to go when we meet her and begin following her in this era. That high tech / low society dichotomy fits the bill for calling this volume of the trilogy Cyberpunk.

However, our heroine is not a computer whiz, nor is she any kind of cyborg or part machine. Nevertheless, she does carry a few nifty devices, such as communication and personal defense devices. The communication gadget, however, is anachronistic; just for fun, that society's inventors created a device with no direct voice-to-voice connection but, rather, a mechanical interface which artificially replicates vocalization much like a robot voice. Meanwhile, people are giving up and going rogue: doing drugs to forget their fears, praying to the gods and goddesses, digging tunnels, lighting themselves on fire, fighting over food, competing for a seat aboard one of the evacuation spacecraft--

Wait a minute! Spacecraft? But she flies around on an airship, doesn't she?

What's wrong with airships? On a world where petroleum reserves are much more limited than on Earth, society would not be so quick to rely on airplanes for travel. Or gasoline engines in automobiles. Besides, air pollution from such petroleum fueled engines would be dangerous, they may have decided, and so they are perfectly happy with airships and steam-powered cars. And magnetic monorail systems within and between metropolises! 



Cyberpunk enough for you? Steampunk fitting nicely? And Gina Parton, our lovely heroine, certainly fits the model of geek. She and her hero, Sebastian Talbot, provide the proof of the "romance" designation--geeks attract geeks. Something about all that science.... 

And there you have it: Cyberpunk meets Steampunk in a Geek Romance. Wonderful, isn't it?






Paperback or Kindle ebook

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And remember to rewind some kind for our Myrddin Publishing charity, WATER IS LIFE, by getting a great collection of holiday stories in Christmas O'Clock (Kindle or Paperback).


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(C) Copyright 2010-2013 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

07 June 2013

Introducing THE DREAM LAND Book II "Dreams of Future's Past"

Those of you who have been eagerly anticipating Book II of THE DREAM LAND Trilogy need anticipate no longer. It is here...er, well, over there at that Amazon place as a Kindle ebook. First things first, right? Let me catch my breath and I'll get started on the print edition as well as return to finishing Book III.



Some music fans will note the title of this novel "Dreams of Future's Past" and associate it with a music album by the Moody Blues. You would be correct. You may also complain that my title is not the same as theirs. You would correct again. While I liked the idea behind the title of their album enough to borrow it (and my book's original title was "Days..." rather than "Dreams..."), the exact phrasing they used did not quite fit the time travel idea of Book II. So I took some authorial license, with apologies to the Moody Blues, and changed it. You might also be delighted by how many Moody Blues references you can find in THE DREAM LAND Trilogy.



Here is a brief description:


When you conquer a new world, do you change its history or change yourself?
After his adventures in Book I, Sebastian Talbot (a.k.a. Set-d’Elous, legendary warrior) has exiled himself to a desolate island, content to laze away the days writing his memoir. Until the emissary from Queen Tammy arrives with a mission he cannot refuse. Tammy, the IRS clerk he took to Ghoupallesz in Book I, wants him to fetch the son she left on Earth. How could she return for him? She married the King of Aivana.

That mission raises desperate questions for Sebastian: If he can go back and forth through these interdimensional doorways and arrive in different time periods, perhaps he can do something to prevent the big war he fought through, the war that destroyed his family and millions of others. He returns to his Ghoupalle wife Zaura in the years he was previously away. While on patrol duty, he comes upon a young poetess he knows will become the rebel leader who helps overthrow the monarchy and causes the wars. What would you do?

Meanwhile, back on Earth in another timeline, Sebastian awakens from a coma and is helped in his recovery by Dr. Toni Franck. An affair develops—just as his opportunity for escape comes along. Later, as Sebastian/Set escorts teams of mercenaries back and forth to conduct their history-changing business, he tries to meet up with Toni again only to realize the police are still in pursuing him. Desperate to see her, he arranges a meeting only to have a SWAT team show up, cornering him. Can he escape through an interdimensional doorway this time?


THE DREAM LAND Trilogy continues in Book II with parallel time lines, world domination and alien romance, and as always the minutia of heroic minds playing god without a rule book. Cheer or jeer--it's up to you!

*     *     *

Take your first trip to the other side with THE DREAM LAND Book I "Long Distance Voyager"!



Then follow the further misadventures of absent-minded romantic hero Sebastian Talbot in THE DREAM LAND Book II "Dreams of Future's Past"!

And Book III "Diaspora" is well underway and should be coming out in December 2013 or early in 2014.


*     *     *

If you are new to THE DREAM LAND environment, let me offer you a description of Book I which should give you a sense of the overall story:

How far would you go to save the love of your life? Through a portal to another world?

Sebastian, that quiet tax examiner at the corner desk in the IRS service center, carries a dark secret: once upon a time he and his high school sweetheart Gina found a rip in the universe and stepped through it to a strange world of magical beauty.  
 
Far from being a Disney-esque playground, the world of Ghoupallesz bursts with cosmopolitan elegance, alien perversions, and political strife. Gina, the adventurous one, falls in love with the adventurous possibilities. Not Sebastian; always practical, he insists they return to Earth. Gina refuses so he goes back alone, vowing never to return. Yet he finds himself drawn back repeatedly--he calls it “research”--and often crosses paths with Gina. Sometimes he saves her, sometimes she saves him, forever soul mates. 
 
Now years later, life on Earth hasn’t gone well for Sebastian. Then the headaches revisit him, with flashes of memories from Ghoupallesz. Gina is in trouble again, he senses, and he must, as always, save her. Meanwhile, a pair of too-curious IRS co-workers have accidently overdosed on the Elixir of Love he brought back on his last trip and the antidote exists only on Ghoupallesz. With these co-workers in tow, Sebastian returns through the interdimensional portal, fearing it may be his final adventure. He must gather his old comrades from the war, cross the towering Zet mountains, and free Gina from the Zetin warlord’s castle before her execution. Perhaps then she will stay with him.  
 
But are his adventures to the other side real? Or are they just the dreams of a psychotic killer? That’s what the police want to know when Sebastian returns without his co-workers.  
 
THE DREAM LAND is a genre-mashing epic of interdimensional intrigue and police procedural, a psychological thriller marbled with twisted humor, steampunk pathos, and time/space conundrums.


Here is a review of THE DREAM LAND on the Connie J. Jaspersen's Best in Fantasy Blog and Carlie Cullen's blog.



THE DREAM LAND Trilogy 
is published by



in association with

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(C) Copyright 2010-2013 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

29 May 2013

Do you remember the war that never happened?

For the past few weeks I've been foisting excerpts from THE DREAM LAND Book III "Diaspora" onto my dear, overly patient readers and followers.

During those weeks I was working hard on that novel, driven by the fire that only a really hot muse can light. Finally got to tell some of Gina Parton's story: how many ways the world can go crazy as a comet approaches. I charged through the climactic scenes and cruised into the epilogue on Monday, essentially completing the main plot line of the novel.

Now I will go back and add the subplot scenes to fill it out; most of those will be continuing and wrapping up the stories from THE DREAM LAND Book II "Dreams of Future's Past"--which ironically is the topic of this week's bloggerette.


Here's a summary of Book II for those of you who like the short versions. In THE DREAM LAND Book I "Long Distance Voyager" the final Act is a "mission" and Book II is no different. However, I must leave off the spoilers from this summary. Sorry.

It will be out for Kindle in June 2013.



THE DREAM LAND
Book II : “Dreams of Future’s Past”
Synopsis

[The following complete synopsis originally had portions blacked out because the text contained "spoilers"; the black boxes have been removed now that the ebook is available.]

After his adventures in Book I, Sebastian Talbot (a.k.a. Set-d’Elous, legendary warrior and Sekuatean cavalry regiment captain) has exiled himself to a desolate island, content to laze away the days and write his memoir. Until the emissary from Queen Tammy of Aivana arrives with a mission he cannot refuse. Tammy, former IRS clerk who he took to Ghoupallesz along with Michael in Book I, wants him to go fetch her son, Chuck junior, who she left on Earth when she did not return but married the King of Aivana. That king eventually died and she married Sebastian’s friend, the mechanical wizard Jason.
Sebastian reluctantly returns to Earth and coaxes Chucker (“Chuck R. Tucker”) back to Aivana where mother and son are reunited. Mission accomplished. However, on the way back to his island he stops in his favorite city, Selauê, and reminisces with a man who was his military colleague during the wars. He realizes that he would change all of that period in history if he could. He also regrets missing ten years with his Ghoupalle wife, Zaura, when he returned to Earth for a brief visit that turned out to be longer on Ghoupallesz. Zaura thought him dead and remarried; their brief reunion was tragic even though they were able to reunite still later, thanks to his fellow Interdimensional Voyager, Gina Parton, a.k.a. Jinetta, Queen of Fenula.
Meanwhile, Sebastian awakens from a coma in a hospital for the criminally insane and becomes the patient of Dr. Toni Franck, psychiatrist. Evidently, he did not escape to Ghoupallesz at the end of Book I but was shot by police. Now he is recovering; Dr. Franck comes to believe his story of traveling to another world might be true rather than his fantasy. The detective Chuck McElroy (ex-husband of Tammy, father of Chucker) is investigating him, however, and befriends Dr. Franck to get information; they date but he is not a gentleman and she tries to break it off with him. Chuck pushes her against the desk and she gets a concussion, falls into a coma; he releases Sebastian and urges him to escape just so he can pursue him and kill the killer of his ex-wife Tammy (who is alive and well on Ghoupallesz).  Sebastian arrives at the quarry where the interdimensional doorway exists and Chuck follows him through the doorway.
Chuck finds himself in the Aivana desert and when Sebastian tells him to retrace his steps and return to Earth, Chuck takes it as a challenge. Sebastian walks off to begin a new life while Chuck eventually is captured by desert nomads and taken away to be sold into slavery. Sebastian realizes his good fortune: he has returned to the ten years he missed living with Zaura and pretends to be someone new; they marry and he rejoins the regiment. Life is good, even though he will need to leave before his previous self can return to resume life with her.
Sebastian as Set-d’Elous is sent with his regiment to the northern district for autumn harvest patrol. There he meets a youthful Basura-Kanoun who he knows will grow up to become leader of a rebel group that eventually sparks revolution and becomes the new government of Sekuate. He weighs the morality of killing one to save millions. He chooses; along with that choice he must also vanish from his life with Zaura they have had for eight years. He knows that what he has done is for the greater good. His friend Jason does not agree. They argue and Set-d’Elous runs off to his island once more to hide from the world.
Meanwhile, Chuck suffers at the hands of his captors—until they understand that he “belongs” to Queen Tammy. They change plans, wanting to get a reward for returning her slave. Then a storm kills all but the youngest nomad, who mends his wounds. They become a team, making their way to civilization, playing the role of slave and slave master when needed. When they encounter a couple of bandits, Chuck comes alive and kills them to save his new buddy, the young nomad who saved him earlier. Reaching civilization but afraid to be seen by Tammy, Chuck and the nomad set up a domestic partnership.
At the same time, Tammy’s son Chucker learns the ways of Ghoupallesz from his new step-father Jason. They take a Youth Trek, a custom for young men. Jason teaches Chucker yet their journey turns to finding what happened to Michael Fenning, who had been involved with Tammy before. Last they heard Michael had abandoned his treatment for overdosing on the elixir of love moussalaganê and took off with his nurses, then went on alone whoring and gambling and being a playboy across the countries of Gotanka, the northern region of the continent of Zissekap. Finally, they track Michael to a clinic for the terminally ill and Chucker confronts Michael about what he did to Tammy.
Chucker, maturing beyond his years while on Ghoupallesz, goes to Sebastian’s/Set’s island to get answers to his questions. Set explains everything; then he leads Chucker back to Aivana without ever crossing the sea, just by using the interdimensional doorways. In Aivana, Chucker resumes his training to be a prince but Set discovers evidence that what he did in killing Basura-Kanoun has had odd effects on history. The war never happened but his own family suffered different, perhaps worse fate. He and Chucker realize they must change what was changed before to correct the mistake in history. Of course, Set cannot go do it himself—he can’t stop himself—so someone else must take on the mission. They form a mercenary group called History, Inc. and plan what to do.
Sebastian/Set begins having hallucinations of wartime, only they do not exactly fit what he remembers. His team of mercenaries goes through the right interdimensional doorways to arrive at the correct time period to meet his previous self and stop him from killing Basura-Kanoun. The mission goes wrong and a Plan B is initiated to correct the mistaken mission to undo the first change!
Meanwhile, Dr. Franck awakens from her coma and starts a new life with a son who was born while she was unconscious. She maintains the father is her former patient Sebastian/Set. While Set is on Earth to direct the latest mission of History, Inc., he discovers her story and contacts her. They make plans to meet but the police are monitoring the calls and plan to intercept him. He escaped from the criminal hospital, after all, and he is still blamed for the deaths of his IRS co-workers as well as the attack on Dr. Franck which she denies was him.
As the History team makes its move, Sebastian/Set attends the Royal Audience in Aivana but leaves just as Chuck arrives to reclaim Tammy and terrorists follow him in with bombs. The explosions blast Tammy and Chuck back to Earth and Chucker also to somewhere else. For Sebastian/Set, it seems to match the explosion of the propane tank at the old, abandoned house he was going to meet Dr. Franck at. It was surrounded by a SWAT team; Dr. Franck did not meet him and whether or not he escaped is uncertain.
Sebastian/Set awakens in bed with a woman in an elegant hotel room; he thinks he’s in Paris on vacation with Dr. Toni Franck, reunited at last. But it turns out he is someone of importance: a personal assistant comes to dress him and lead him through his busy schedule. The woman in the bed is Basura-Kanoun, not Toni Franck. Not wanting to alarm any of his handlers, he plays along, trying to figure out how he ended up in this strange new scenario.  Gathering enough information, it finally dawns on him that he is the emperor—the Emperor of Sekuate! Not only did he not prevent the wars, he became the emperor who initiated them. He tries to find a way to escape before he must give a caustic speech to the assembled representative at an international conference. Biding his time in a waiting room, his entourage is attacked by a team of assassins: Sebastian/Set is shot and falls through a window, down to the plaza below—except he does not hit the plaza stones. He falls through time, back to that moment when he remeets the young Basura-Kanoun and instead of killing her agrees to marry her...thus setting in motion the timeline that we have just read.


So...what if there was a war and then somebody changed something and there wasn't a war? Would those who lived through it still have memories? Would those people be called crazy?


You can get started on Book I "Long Distance Voyager" 

THE DREAM LAND Book III "Diaspora" 
will be available perhaps as soon as December 2013.
--------------------------------------------------------------------- 
(C) Copyright 2010-2013 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.