A Primer for Readers of THE DREAM LAND Book I: Long Distance Voyager coming out this month.
A previous blog post promised a discussion of the dark side of interdimensional travel, which caused many to question what the heck I’m even referring to. So I thought it better to offer this time an explanation of interdimensional travel. It’s really not as mysterious as it seems.
Interdimensional
travel is possible through an interdimensional tangent, which is
alternatively called an interdimensional
doorway (but not, erroneously, a “wormhole”). Such a tangent appears to be a
natural phenomena without regularity or structure. Some Voyagers have
speculated they consist a vast network or pattern similar to the grid of “ley
lines” connecting ancient monuments around the world. Interdimensional Voyager Sebastian Talbot has further considered
that certain places around the world (speaking of Earth) possess
conglomerations of tangents; in essence, a “tangent dump” where multiple
avenues of interdimensional travel exist within a small geographic area. For
example, Talbot discovered such a tangent dump in an abandoned quarry on the
east side of Independence, Missouri in July 1975, along with fellow Voyager Gina Parton. Talbot was
eventually able to identify 165 separate tangents within the arena of the
quarry.
The tangent presents
as a thickening of the air. Whereas one might swing a hand through the air
and feel no resistance, the tangent will offer slight resistance in the form of
a tangible anomaly. Talbot has described it as anywhere from pea sized to
walnut sized, invisible to the naked eye, and of a texture similar to gelatin.
Only a sensitive touch can determine the presence of such a tangent. At night, however,
it may be possible to see indications of a tangent’s presence. Certain deep
sonic vibrations directed toward a suspected tangent will cause the point to
glow in primary colors; the stronger the vibration the brighter the specks of
flickering pinpoints of light. Excessive vibration has been observed to
occasionally break open a tangent without the Voyager touching the point.
Once located, the
Voyager will gently pry the tangent open using either forefinger and thumb or,
if larger, both hands. Rather like salt-water taffy, the tangent when pulled
open will have a tendency to draw closed, so great care must be taken to pull
at an appropriate pace and strength, not too quickly nor too roughly lest it
snap shut instantly. Once opened sufficiently, a view of the world of the other
side should be visible through the breach, ghostly at first then with greater
definition. It is possible sometimes to feel the weather of that other world
through the breach, as well (e.g., wind, rain). It has been reported that a low
roaring sound similar to the sound of a tornado may accompany the opening of
the tangent. The sound recedes quickly as one moves away from the tangent
breach, such that only the Voyagers involved will notice it. As the breach
closes the roaring becomes a louder, rushing noise which increases then lessens
to nothing as the breach closes completely.
Ideally, once the
tangent is opened, it can be stretched further and provide a suitable sized
breach, large enough for a human to pass through. Usually, a foot or arm goes through
the breach first, each portion separately, the head last of all. It has been
recommended that the last part to pass through be the fingertip on the
initiating hand. Attempting to switch hands may cause the breach to close.
Using the initiating fingertip as the final contact point allows the tangent
breach to close at a slower pace, lessening the adverse effects on Voyagers.
Rather like being instructed to close the door gently and not slam it shut. Talbot
has reported several multiple Voyager passages, including transportation of
non-experienced travelers (girlfriends, co-workers, etc.). When more than one
is expected to pass through, the optimal procedure is for the Primary Voyager to
locate the tangent, instigate the breach, maintain the opening while others
pass through, then close the tangent after the Primary Voyager completes his/her
passage. Again, hold the door open for your guests.
Interdimensional Doorways never appear as doorways! |
Talbot eventually
accumulated enough data to be able to make a grid at the primary site (“Pink
Hill Road quarry”) which marked various tangent anomalies within a
3-dimensional space in the quarry. It is an inexact science yet one which did
make subsequent passage easier by being able to identify which tangent led to
which location and time zone. Through this local terminal, Talbot was able to
pass back and forth to visit different places and time periods on the other
world, known by its inhabitants as Ghoupallesz. Talbot did not indicate any
other planet was involved in the “quarry” tangents. In this way, Talbot, using the name Set-d’Elous, was
able to insert himself into the history of Ghoupallesz, first becoming
involved in its culture and society and then in the military campaigns of the
Sekuatean Empire, and later involved in the attempt to prevent those years of warfare,
albeit to further tragic results.
For the most part,
passage through a tangent breach is effortless and without negative
consequences. However, Talbot has noted several possible adverse effects
which should be noted. Loss of clothing and supplies during passage has been
noted. Also, occasional excessive vibration has simulated sexual arousal and
resulted in climax at the conclusion of passage. (Note: It is not recommended
to attempt passage through an interdimensional tangent solely for the purpose
of attempting sexual gratification; it is not confirmed for every passage.) It
has also been noted, especially upon return passage to Earth, that headaches
can occur and linger; they may be of varying severity and duration. The
headache effect has been described by Talbot as “gravity working in both
directions.” It is believed that the effect becomes increasingly worse as the
number of passages increases.
Like most human
endeavors, any action or deliberate behavior as possibilities for both positive
and negative effects. Adding a second world to the equation increases the
likelihood of greater effect in both directions. Only certified Interdimensional
Voyagers should attempt passage through a tangent and only those Voyagers of
First-Class grade should be allowed tin influence the societies and history of
their adopted world. Anything else would be highly immoral and certainly unethical.
It is a warning which has gone mostly ignored, however.
comes out 1 December 2012 for Kindle
from
in association with Myrddin Publishing Group.
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(C) Copyright 2010-2012 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.
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