Showing posts with label journey. Show all posts
Showing posts with label journey. Show all posts

21 May 2023

The FLU SEASON Trilogy: Doing What I Do

It has been a week since my new novel FLU SEASON 2: THE WAY OF THE SON launched and the excitement of that minimalistic day still lingers. The thrill of seeing my finger push that button to send a tweet into the void sizzles even now. It's all about the thrill, you see. I really can't stop. It's like a role-playing game and I get to play all the characters and make them do what I want them to do. By the end, I feel like I have put together a million-piece jigsaw puzzle and can finally see the big picture.


Whenever anyone might ask me why I write - a typical question in writing communities online - I pause thoughtfully, then launch into a diatribe about how it is all fun and games until I come to the end. Then I feel a great emptiness as the published book leaves the nest and tries to fly on its own. But the game analogy is valid. When I really think about it, that is what it is: a game. It gets me up in the mornings to play it. I want to see what happens next to these invented characters - blithely acknowledging that I have the power to make things happen in a certain way.

Puppet master? I think not. For as the characters come on stage more and more, they become real and often argue with me, demand a different turn of events, threaten to sit and pout. I offer a quick way out in the form of a murder or unlucky fall, but usually I cannot part with them. Even the villains compel me to assist in their crimes. Sure, there is some clear-headed planning and crafting a narrative that goes this way and that, making arcs, dropping seeds, foreshadowing, flashing back, information dumping but only in spoonfuls here and there. I know what to do.

However, at the bottom of all of that writerly stuff is the game. An old adage for writers goes a little bit like this: Write the story you want to read. And I do. I don't often know what kind of story I want to read when I start, but it comes to me soon enough. It usually comes to me when I've written about 10,000 words. By then, the story stays with me when I'm not actively writing. I start to think of what happens next - and what just happened and what I may have missed and need to add or change - through the day and into the evening. As the story progresses, I may be so driven as to sit down in the middle of the afternoon and type out another scene. Or, surprisingly, delve back in late in the evening just as I was certain it was time to sleep. It's a crazy process, but there it is.

For my FLU SEASON trilogy, which began as a stand-alone book, THE BOOK OF MOM, until 2/3 of the way into writing it, I developed a regular routine (me being a retired fool with little to occupy my hours). I would rise and get coffee while booting up the beast (an old desktop computer running Windows whatever-number, using Word of some kind). I'd sit and open the file, a running manuscript in which I add the next bit straight into the file, which is already set in book format - all the better to see how it will look in the final version. While starting the session, I begin listening to the "soundtrack" I've put together: music which fits the scene, always instrumental (don't need sung words getting in the way of the words in my head).

I usually begin by addressing spots I thought about since the previous session and fix those. Then I might read through the last scene I wrote and revise/edit it, which leaves me ready to dive into the next scene or chapter. In the alternative, if an idea is hot when I'm starting, I may go straight to typing out that scene while it rages, then return to my normal routine. Depending on the scene - writing coaches talk about the goal of a scene - I may begin with a little setting information, or jump into dialog to get it started. I'm always thinking of the mood of the scene - mood of the characters as well as what comes from the setting, like the difference between the same dialog and action in a sunny setting versus a dark and rainy setting. I know from a lot of previous writing how to mix exposition ("telling") with live action and dialog ("showing"), with the thoughts and feelings of the characters.

However, I tend to "write lean" just to get the story down in a basic form, knowing I will go back over it and make it richer. Sometimes an exchange of dialog runs the scene. Other times, getting the look and feel of the place and situation is most important. I find I have the uncanny ability to "become" a character and think, speak, and act as that character would. And yet I was never a great actor! Yet, in becoming my characters, I feel what they feel and that makes the writing effort exhausting - or occasionally energizing. It is almost like going to the gym for a hard workout, depending on the conflict in the scene I'm writing. A lot of that is driven by whatever is happening in my head when my fingers hit the keyboard. I might say it is magic but I don't truly know. Probably a form of mental illness of which I can make full use of its quirky features. Living in one's head is not just a metaphor.

I will write as long as I can. When the scene is finished I will go back immediately and read it through, revising as I go. I add more description (a sentence here or there), fill out dialogue (can't just have the necessary words but also need the extra phrases that make dialog sound real), and add thoughts and feelings (of the protagonist; can't know what other characters are thinking and feeling but I can suggest those through what the protagonist notices). When I get tired or I run up against having to do some other task, I'll pack it up, save everything in 6 places (3 places off the desktop computer), and call it a day.

Then I think about the story as I go through my day. I'll drive to the grocery store but there is the next scene in my mind's eye as I'm sitting at the traffic light. I push the cart through the store and I'm thinking through that last exchange of dialog, perhaps deciding a better phrase to have my character speak. Or I might realize I forgot to include something or I discover in reviewing what I just wrote that I need to add some important detail - something a reader would point out. Later, often lying in bed ready to sleep, I will also find "plot holes" (seldom these days, despite being a make-it-up-as-I-go-along kind of writer) or other spots I need to address. Then, if I'm lucky, I will go on to sleep. And sometimes I will have a dream which relates to the story I'm writing and I'll pop up in the darkness to scribble something on a note pad next to my bed and deal with it in the morning.

So for the two years in which I've worked on three novels, this has been my usual daily work routine. It is good to have a regular schedule when nothing else such as getting to work is there to keep me on track. I often confuse the day of the week now, unless the TV schedule reminds me. After a while they all run together as one big writing session, anyway, and I don't mind that.

I'm not sure what comes next. The FLU SEASON Trilogy is finished with Book 3: DAWN OF THE DAUGHTERS - coming in fall 2023. I have teased that I will have an artificial intelligence app read my trilogy and then create a fourth book. Then a fifth book. And I shall be reduced to mere editor. We shall see. At least read Book 3, the final fully human-written novel of my career!


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(C) Copyright 2010-2023 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

19 March 2017

Plotting an Epic Fantasy With Dragons

Once upon a time there was no epic fantasy with or without dragons. Then, one day, there was! How did that happen? I'm still wondering myself. When my head clears of the sleepy cobwebs, my intellectual mind reminds me that it is a simple thing we like to call plot - or, in the superlative, plotting.

Plotting is the positioning of plot points (i.e., "things that happen") along a route through a tale. With a quest tale, it is considerably easier because you have an actual route to follow. Such routes are best laid out on maps. The first step to plotting is to have a good map of the quest area. Normally these are not laying about willy-nilly in a dusty cartographer's shop. No, you might very often need to make your own. 

The first step is to find a map of any ol' place. Let's take America, for example. Find a map of America, that ancient land of myth and merriment that scribes will not cease talking about. Now, we know from our basic studies that the world changes through the centuries. We know seas rise and mountains rise. We know also that rivers may flow away and become lifeless canyons. We know that once fertile fields may become inundated by the sea and turn into marshlands. Forests will fall in one place yet grow thick in another. 

The second step is to mess up the map. Create chaos. Let the seas rush in and the lakes overflow. Let mountains sprout and volcanoes thrash the land. Quakes will alter the landscape, as well. Cities may need to be rebuilt as others collapse into ruin. We are talking centuries, remember. Kingdoms rise and fall, borders change. Legends are passed from campfire to tavern to a fine court of ladies and gentlemen. And there are always stories to tell that explain the world we inhabit today - the today of our tale.
The lower valley in the Ancient Era.

The lower valley as we know it today.
The third step is to designate a starting point. Let's say it is a city at one end of the map. Then designate a destination, perhaps at the opposite end of the map - depending on the size of one's map. Bigger is not always better; remember the stamina of your hero/heroine and his/her cohort. Think of the dangers along the way: a longer journey must necessarily be fraught with more dangers. Something significant must happen at regular intervals which will cause the hero/heroine to press on. Yet what does happen at those regular intervals must also be entertaining in its own right, almost as though that scene were its own tale.

The fourth and final step is to draw a line connecting the two points: start and finish. Next, draw an X at regular internals. These Xs will mark where something significant happens, such as a dragon attack. Perhaps there are wild people blocking the route. Or interesting ruins that must be explored. There may even be a magus or two here and there. Or a city, grand and glorious, that no one in your hero's party ever suspected existed. Or another dragon attack. The possibilities are nearly endless - though do keep in mind the length of the route and give your heroes a break once in a while. 
The entire realm of the Americus, circa 9845.
Keep in mind that a good tale has ever-worsening events. This rule was invented by scribes long ago who had too much time on their hands and too much ink on their nubs. This rule is important for testing your hero. A hero is not so heroic if all he/she must face is a magic bunny. Let your hero face doom. It's really not so awful. Remember that you can enjoy it all from a comfy chair. For your hero, however, it is a blessing: the chance to prove himself/herself and reclaim that reputation once lost (hence the need for a road trip in the first place). The final plot points should take your hero down to his/her worst, ready to fail, ready to die. Then go get a fresh cup of tea and let your hero/heroine dangle a bit.

Now that you have your plotting done, wish your heroes well and send them on their way with ample supplies and a healthy dose of fortitude and bravura. Perhaps assign a comic relief (a kitchen boy?) or some other minor actor (a hunchback?) to divert attention from the blustering braggadocio of the dragonslayer - for who else is best suited for such a journey but a dragonslayer in search of dragons? As scribes long ago were wont to scribble: "It takes a whole cohort to slay a dragon!"

You, too, can ride along on this heroic quest to rid the world of the scourge of dragons by reading EPIC FANTASY *WITH DRAGONS on slices of shaved wood or as light upon a smooth stone. The choice is yours.




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(C) Copyright 2010-2017 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

29 January 2017

A Question of Quests

A little more than a year ago, I set out on a quest, pushed by fellow writers who encouraged me to try my hand at writing an epic fantasy. Well, good folks, I did that. I typed every day of the year with a story firmly in mind. On good days in the summer I wrote for a full eight hours. I actually wrote a novel following a hero's quest. Then I wrote a novella about a little princess in another part of the realm. Then I merged the two stories. The result is a 235,000 word tale of daring-do chocked full of all the epic wisdom I could stuff into it--which, I am learning, may be relevant in our heated political season.*

By "quest" I mean a journey of some kind--a hero's journey, in Joseph Campbell parlance. However, in writing an epic fantasy, a quest could be a hero going in search of something of value, or a hero simply trying to travel home from far away, perhaps from a place of tribulation. A quest could mean a bubbly travelogue, much like Chaucer's Canterbury Tales. Or, a quest could be a hero going to a particular place where he intends to do something important. This last option is the pattern I adopted for my epic fantasy. (e.g., A man with a plan, out getting a tan, and learning to pan the jokes of his sidekick Tam.) My model for a quest was Tolkien's Lord of the Rings, although I bent over backwards to avoid borrowing anything from it. Likewise, I started reading George R. R. Martin's Game of Thrones, but I deliberately avoided any dragon references which my readers might tease were similar to Martin's use of dragons.

Then, much to my chagrin, I discovered a problem. A fatal flaw. An underlying faux pas. A fundamental error. So...what to do with a 235,000-word tale of rousing adventure that falls short of being an epic fantasy? Maybe call it epic sci-fi? That just might be crazy enough to work! You see, there are some rules....


Rule #1. The setting of the epic fantasy must be a world of non-existence to the world of both author and reader; hence, a totally fabricated landscape. If we dare suggest it is here on Earth, we lose. 

The "present" of my epic fantasy is about A.D. 8000.
I beg a waiver. Initially, I invented a world, true, but as I laid out the plot, the series of happenings our hero would experience, I marked them out on a map of a known location here on Earth. By then I had decided this epic would be a behemoth comprising five separate interweaving story lines and one of them would be from a novel I had started long ago in my youth. That early novel idea was set in a futuristic America. As I started writing my epic fantasy, that futuristic America was slated to be the mythological history underlying the present story. As the manuscript grew tremendously, I scaled back that "backstory" to only the mentions my cast of characters would speak once in a while. However, I kept the setting of a future America.

My waiver is because the setting is so different from the world we know today that it might as well be some other place purely of my imagination.


Rule #2. An epic fantasy must have a large cast of characters which includes certain ones in stereotype roles. 

I deliberately tried to achieve that large cast but, going on a quest, our hero and his sidekick are not likely to come upon very many people. In fact, after a couple chapters of just traveling down the valley, I thought I better introduce some new quirky character to liven up the story. Hence, the magus appears. More people to talk. And the magus, being old, can impart some of the backstory. Also, a trek down a valley can only entertain for so long. At some point they would come upon a city, and what would they find there? More people.

My eyes fell upon an infographic, not long after I started writing my epic fantasy, which stated that an epic fantasy needed I needed 20 characters. Besides my hero and sidekick, there would be others playing important roles: the evil prince, the jealous rivals, ordinary townsfolk with devious agendas, warrior tribes in the wilderness, corrupt judges, executioners, crowds of biased citizens, trinket dealers, stable boys, and so on. There would be a love interest for our hero, of course, and maybe temptations down the road. The one character I did not have was a clear antagonist. 

In English teacher lingo, the protagonist is the character that moves the story forward, no matter if that person is good or evil. Usually, moving the story is what causes us to set the story on that character's shoulders, as narrator or our main focus. The antagonist is not necessarily the villain, though he/she may be. Rather, the antagonist is that character (or force of nature) which seeks to thwart the advance of the protagonist, preventing the achievement of his/her goals. In the case of my epic fantasy, the antagonist is chiefly all the dragons of the world and assorted rogues along the way.

So, in the end, I have 20 characters that play some significant role in the plot--not just walk-on roles for color but say or do something that pushes the plot forward, regardless how much "screen" time they get. I'm particularly fond of the hunchback and the river pilots.


Rule #3. The average "bestselling" novel (at least in the fantasy and sci-fi genre) have 15 obstacles to achieving the goals of the quest. 

No problem, I thought. I had a map and I knew how to use it. Something would happen about every half-inch on the trail I had drawn on the map. I pretty much kept to that plan. Later in the story, as new ideas developed from the current writing, I switched out some of the events happening. However, making sure our hero had to deal with 15 (or more) episodes, each a danger, distraction, or detour to overcome, was the reason this epic fantasy reached 235,000 words.


Rule #4. The epic fantasy requires lavish description, flowery language, quirks of speech (including made-up words for things), to better envelope the reader in a strange world far from our own here on Earth. 

Well, I did write a science fiction trilogy involving interdimensional travel to another world, so I did invent other languages for that world. However, in our present day and time, when my college students have such aversion to reading even the shortest, simplest texts, I find myself skipping over large paragraphs of description. All right, it's a room in a castle, and there are pieces of furniture. I don't see how the colors or textures matter unless it somehow influences the plot. Becoming jaded, I suppose; I have read some of the longest novels ever written (e.g., War and Peace, Shogun, The Well at the World's End) and did not skip any portions of them--but that was then.

Therefore, I swore to keep it lean, to concentrate on action, dialog, and offer enough description to paint the scene. I swore to keep scenes manageable in length and chapters at the size to read in an hour or less. I promised myself to get to the core of the action or present information or backstory in colorful ways (usually through dialog) that were fun to read in themselves. I was aiming for an epic fantasy length story, of course, so the leanness of the initial writing was not a concern. I knew I could flesh in a scene where needed after I'd finished the draft. And I did. 


Rule #5. Things happen in fantasy places, both impossibly wonderful and just as likely amazingly cruel. Unconstrained by modern law or sensibilities, an epic fantasy can be quite open with regard to the particular incidents that occur.

I also had in mind to keep this book clean; that is, morally sound, suitable for at least the New Adult category. I accepted that I could not keep it at a Young Adult level because there would be dragon slaying about every chapter. There got to be more violence, and some sexual episodes downstream but I had the camera turn to the window so we could watch the sunset. I feel good about keeping it less graphic than my other novels. As it turned out, I would even let my mother read it. My father, however, is a different case.

I think I can save my book by calling it an epic science fiction fantasy adventure and leave it at that. Hard to put all that on a title page, of course, but then I have maps this time--maps of a place not quite our own landscape. After all, our hero was born only 4800 years from now, give or take a few days. A lot happens between now and then.


NEXT: I shall further explicate the amazing episodes that comprise the greatest epic fantasy (or similar genre) that I have ever written on a computer! 


*"political season": I started to believe from my "inhabiting" wise characters that I could be a fair alternative to the presidential candidate options and so I began the Bunny Party. Unfortunately, we only achieved 12 votes, half of them from my relatives.

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(C) Copyright 2010-2017 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

07 June 2015

What'll we do about Father's Day?

So I'm sitting comfortably at my computer, writing my new work-in-progress, passing the 10,000 word mark, and it hits me! I should be promoting my just launched novel, the one titled AIKO. It's a kind of Father's Day story, after all. Father's Day is quickly approaching and everyone else is doing a grad and dad marketing blitz. (Or they should!)

Well, everyone knows that grads are tired of reading. Dads tend to be reading averse, too. So maybe books do not make the best gifts. Job search books for grads, perhaps. A book on dad's current hobby, maybe. But fiction too often falls to the dark, dusty shelf of well-intended gifts. Next to the neckties. 

(Sure, AIKO is a novel about a man discovering he is a father and the many obstacles he must overcome to really make it true, but that would be my pitchman talking. Ignore him.)


So how many books are there about Father's Day, anyway? Or about fathers in general? Mothers are easy. Brothers and sisters are common. The sweet aunt and the generous uncle are often seen in literature. In my vast reading, Fathers are generally the bad guys, villainous, cruel, authoritarian, mean, and uncaring. Sometimes they are only the bad memory a protagonist has and we get a couple of incidents to showcase dad's unpleasantness. It's almost a stereotype. Fathers get a bad rap, I think; we only hear about the bad ones. (Think of Darth Vader, a.k.a. "Dark Father", and others of his ilk.)

If you've been following this blog you probably know I'm a dad. It's a weird feeling knowing there is someone living in the world partly as a result of my actions. Sure, we can imagine clones, or cyborgs, but another human? That's crazy. Like us and yet not like us. And eventually they go their own ways and have their own lives and we scratch our heads and think What just happened?

As I think back on the eighteen years, I can pinpoint a few things I did that may have helped raise this baby to adulthood. But there are just as many other things I did that I have no clue about. Maybe they helped, maybe they hurt. Only my grown child can tell. If it is even possible to figure that out conclusively. But I'm pleased, even proud, of how this googly little bundle of joy became this awesome adult who vaguely resembles me in appearance and words and behavior. 

Someday I should write a book about the child who calls me Father. Or, perhaps that child has already started a book. Well, that would be appropriate, I suppose--metaphorically speaking. For are we not all books of a sort, writing our chapters year after year, taking the good with the bad, putting a spin on it to keep the gods reading on, turning each page? We write until we run out of pages. And we seldom get to type those final words THE END. The end just happens.

So for now, I must pass the reigns over to my protégé. No longer do I need to concern myself so much with me doing great things and achieving this and that and tell my child about, you know, the things I can boast about. Now it is time for me to boast about my grown child, to note what this new adult is doing, and praise the new things, the new deeds, of this adult--to praise and be proud of what my child has done more than be happy at what I have done. 

Parental retirement dawns. I can stop writing each chapter and just sit back and read what someone else has written, seeing what this child of mine will write in the years to come.





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(C) Copyright 2010-2015 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.