Showing posts with label heroine. Show all posts
Showing posts with label heroine. Show all posts

20 May 2024

On the Nature of Villainy

In my writing career I have seldom been able to make use of well-defined villains. Perhaps that was due to my definition of the role. I never saw a character acting against our hero/heroine out of sheer cussedness; they had to have motivation, and motivation which came from some logical or plausible origin or cause. That's me being a realist, I suppose. Villains acting out of pure evil is the stuff of comic books, to my mind.

In most of my novels, the hero/heroine (protagonist) generally struggles not against another character but against himself/herself (e.g., self-doubt, frustrations, lack of confidence, physical or mental flaws, etc.). They could struggle against another protagonist, each one being the other's antagonist while neither is truly a villain. They might also struggle against forces of nature (including dragons or even alien beings). I haven't used a distinct person to oppose the protagonist directly.


Having another character oppose the main character (protagonist) simply as a vehicle for drama never seemed quite fair to me. Add conflict, they say. No conflict and you have a Mary Sue story. It might be easy to create a kind of character who could be described as a monster, a character who acts against the protagonist for no more reason than to oppose almost as a matter of principle. Like: I'm the 'baddy' so I must act bad, no getting around it.

Usually characters act in their own interests and those interests tend to simply interfere with other characters' interests. That isn't a true villain, that's just normal human nature. Each one is usually an agreeable person most of the time but given a random incident and villainy can erupt - like road rage. They can be bad (disagreeable), clumsy (abusive), insensitive (rude), but are seldom actually evil. To manifest a completely evil character, such as may be found in some fantasy or science fiction stories, always seems a bit deus ex machina to me - an artificial device inserted to solve a dramatic problem.

In the first two books of the FLU SEASON trilogy, a lot of bad acts happen (it's pandemic time and our hero/heroine are escaping a city in chaos for what they hope will be sanctuary in the countryside). Yet the characters performing those bad acts are not what one could say are villains. They are merely "normal" people acting for themselves - to survive. A hungry person stealing bread from me is not so much a villain as a desperate normal person acting for self-preservation. In the same circumstance, I might do the same, but I wouldn't call myself a villain.

Finally, in writing Book 3 of my FLU SEASON trilogy, DAWN OF THE DAUGHTERS, I created a good set of great [sic!] villains. I did not relish bringing them to life, for they acted against my wishes. Yet I could not fault them for acting according to their own best interests. Their actions may result from having some animosity to our hero/heroine, of course. They are humans, after all. They are not, however, pure evil incarnate - although their victims may believe they are.
The first in chronological order is a figure named Parson Brown who meets our central family as the leader of a band of slavers. His backstory is one of abuse and opportunism. Even so, he is performing a useful function, he believes, and profits from it. It is his playful interactions in the course of evil acts which gives him depth, making his actions truly despicable. He could be said to possess no conscience, acting only for his own amusement.

My second favorite villain in that novel is the woman who runs the local brothel, Madame Delight. She stands almost as a female version of Brown. She delights in the abuse of her girls, openly stating she doesn't care about them; they only serve her. She has a backstory which includes her being bullied by the pretty girls when she was young. Now she rules over them, forcing them into sex work. And she enjoys every minute of her efforts to abuse them.

There are other villains but they are a little more morally gray. Such as Mr. Chesterfield who acts badly but feels bad about what he does. His brother, however, acts badly but doesn't feel bad about it. There are marauders and militia acting badly, and other devious characters who lie, cheat, and steal. Even our central family's supposed friends will lie and cheat to save themselves at the expense of our hero/heroine. Some will commit murder to save themselves - but is that the act of a villain?

I don't like villains - actors like to portray them because the roles are often richer than those of the hero/heroine. I feel like I am creating monsters and unleashing them upon innocent protagonists. That makes me feel bad. I would wish my good guys/gals to fight forces of nature or against other protagonists - so there isn't any actual villain but momentarily disagreeable characters who happen to get in the way. Then I feel less responsible.

So why do villains act bad? Self-preservation? Self-motivation? Some kind of reward, achievement or material gain? Satisfaction in causing harm? A feeling of superiority? Playing God? Controlling someone's actions or some physical space? Seldom is it going to be the simple desire for amusement alone.

I recall one time in high school when a guy my age kept hassling me. We were both about the same size so I couldn't say he was 'bullying' me but he was definitely annoying. I asked him why he kept bothering me. There didn't seem any logic to his actions. I'd done nothing to him. His reply, rather than a confession of being in league with the devil, was simply "Because it's fun." All right, that made sense. I strove to make bothering me less fun after that, mostly by avoiding him.

A villain wants something, just as the hero/heroine does. It could be the basic pleasure from an act that brings a sense of agency - the power to act in the world, to be present, to declare "I'm here and I matter!" A lot of criminals act out for such a reason: to prove they exist (violence), to leave their mark (graffiti, vandalism), and that's all. Others believe and follow the self-fulfilling mantra to 'tear down the system' as iconoclasts - a system they generally do not understand. Anyone who gets in the way of that effort could be hurt.

In real life a villain will seldom want to hurt the hero/heroine just for the heck of it - although the act may bring pleasure to the villain. The main motivating factor is going to be the desire to achieve something - just as the hero/heroine wants to achieve a certain something.

In my forthcoming novel, Book 4: THE WAY OF THE DAD, set in an authoritarian society rebuilt following the 10-year pandemic and decades of anarchy, our hero* is beset by the ultimate villain - I'm happy to announce. Allow me to introduce Big Sister. She will care for you, her citizen family, give you all you need - but only what is absolutely necessary, for your own good. But there are rules to follow and punishments if you don't. And that is where our hero finds himself. What can he do to escape the city? How can he save his family?

*The narrator and protagonist is grown-up Fritz, born in Book 3, the youngest son of Isla.

FLU SEASON 4: THE BOOK OF DAD (a sequel to the trilogy) is coming June 2024.

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(C) Copyright 2010-2024 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

19 March 2017

Plotting an Epic Fantasy With Dragons

Once upon a time there was no epic fantasy with or without dragons. Then, one day, there was! How did that happen? I'm still wondering myself. When my head clears of the sleepy cobwebs, my intellectual mind reminds me that it is a simple thing we like to call plot - or, in the superlative, plotting.

Plotting is the positioning of plot points (i.e., "things that happen") along a route through a tale. With a quest tale, it is considerably easier because you have an actual route to follow. Such routes are best laid out on maps. The first step to plotting is to have a good map of the quest area. Normally these are not laying about willy-nilly in a dusty cartographer's shop. No, you might very often need to make your own. 

The first step is to find a map of any ol' place. Let's take America, for example. Find a map of America, that ancient land of myth and merriment that scribes will not cease talking about. Now, we know from our basic studies that the world changes through the centuries. We know seas rise and mountains rise. We know also that rivers may flow away and become lifeless canyons. We know that once fertile fields may become inundated by the sea and turn into marshlands. Forests will fall in one place yet grow thick in another. 

The second step is to mess up the map. Create chaos. Let the seas rush in and the lakes overflow. Let mountains sprout and volcanoes thrash the land. Quakes will alter the landscape, as well. Cities may need to be rebuilt as others collapse into ruin. We are talking centuries, remember. Kingdoms rise and fall, borders change. Legends are passed from campfire to tavern to a fine court of ladies and gentlemen. And there are always stories to tell that explain the world we inhabit today - the today of our tale.
The lower valley in the Ancient Era.

The lower valley as we know it today.
The third step is to designate a starting point. Let's say it is a city at one end of the map. Then designate a destination, perhaps at the opposite end of the map - depending on the size of one's map. Bigger is not always better; remember the stamina of your hero/heroine and his/her cohort. Think of the dangers along the way: a longer journey must necessarily be fraught with more dangers. Something significant must happen at regular intervals which will cause the hero/heroine to press on. Yet what does happen at those regular intervals must also be entertaining in its own right, almost as though that scene were its own tale.

The fourth and final step is to draw a line connecting the two points: start and finish. Next, draw an X at regular internals. These Xs will mark where something significant happens, such as a dragon attack. Perhaps there are wild people blocking the route. Or interesting ruins that must be explored. There may even be a magus or two here and there. Or a city, grand and glorious, that no one in your hero's party ever suspected existed. Or another dragon attack. The possibilities are nearly endless - though do keep in mind the length of the route and give your heroes a break once in a while. 
The entire realm of the Americus, circa 9845.
Keep in mind that a good tale has ever-worsening events. This rule was invented by scribes long ago who had too much time on their hands and too much ink on their nubs. This rule is important for testing your hero. A hero is not so heroic if all he/she must face is a magic bunny. Let your hero face doom. It's really not so awful. Remember that you can enjoy it all from a comfy chair. For your hero, however, it is a blessing: the chance to prove himself/herself and reclaim that reputation once lost (hence the need for a road trip in the first place). The final plot points should take your hero down to his/her worst, ready to fail, ready to die. Then go get a fresh cup of tea and let your hero/heroine dangle a bit.

Now that you have your plotting done, wish your heroes well and send them on their way with ample supplies and a healthy dose of fortitude and bravura. Perhaps assign a comic relief (a kitchen boy?) or some other minor actor (a hunchback?) to divert attention from the blustering braggadocio of the dragonslayer - for who else is best suited for such a journey but a dragonslayer in search of dragons? As scribes long ago were wont to scribble: "It takes a whole cohort to slay a dragon!"

You, too, can ride along on this heroic quest to rid the world of the scourge of dragons by reading EPIC FANTASY *WITH DRAGONS on slices of shaved wood or as light upon a smooth stone. The choice is yours.




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(C) Copyright 2010-2017 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

29 January 2017

A Question of Quests

A little more than a year ago, I set out on a quest, pushed by fellow writers who encouraged me to try my hand at writing an epic fantasy. Well, good folks, I did that. I typed every day of the year with a story firmly in mind. On good days in the summer I wrote for a full eight hours. I actually wrote a novel following a hero's quest. Then I wrote a novella about a little princess in another part of the realm. Then I merged the two stories. The result is a 235,000 word tale of daring-do chocked full of all the epic wisdom I could stuff into it--which, I am learning, may be relevant in our heated political season.*

By "quest" I mean a journey of some kind--a hero's journey, in Joseph Campbell parlance. However, in writing an epic fantasy, a quest could be a hero going in search of something of value, or a hero simply trying to travel home from far away, perhaps from a place of tribulation. A quest could mean a bubbly travelogue, much like Chaucer's Canterbury Tales. Or, a quest could be a hero going to a particular place where he intends to do something important. This last option is the pattern I adopted for my epic fantasy. (e.g., A man with a plan, out getting a tan, and learning to pan the jokes of his sidekick Tam.) My model for a quest was Tolkien's Lord of the Rings, although I bent over backwards to avoid borrowing anything from it. Likewise, I started reading George R. R. Martin's Game of Thrones, but I deliberately avoided any dragon references which my readers might tease were similar to Martin's use of dragons.

Then, much to my chagrin, I discovered a problem. A fatal flaw. An underlying faux pas. A fundamental error. So...what to do with a 235,000-word tale of rousing adventure that falls short of being an epic fantasy? Maybe call it epic sci-fi? That just might be crazy enough to work! You see, there are some rules....


Rule #1. The setting of the epic fantasy must be a world of non-existence to the world of both author and reader; hence, a totally fabricated landscape. If we dare suggest it is here on Earth, we lose. 

The "present" of my epic fantasy is about A.D. 8000.
I beg a waiver. Initially, I invented a world, true, but as I laid out the plot, the series of happenings our hero would experience, I marked them out on a map of a known location here on Earth. By then I had decided this epic would be a behemoth comprising five separate interweaving story lines and one of them would be from a novel I had started long ago in my youth. That early novel idea was set in a futuristic America. As I started writing my epic fantasy, that futuristic America was slated to be the mythological history underlying the present story. As the manuscript grew tremendously, I scaled back that "backstory" to only the mentions my cast of characters would speak once in a while. However, I kept the setting of a future America.

My waiver is because the setting is so different from the world we know today that it might as well be some other place purely of my imagination.


Rule #2. An epic fantasy must have a large cast of characters which includes certain ones in stereotype roles. 

I deliberately tried to achieve that large cast but, going on a quest, our hero and his sidekick are not likely to come upon very many people. In fact, after a couple chapters of just traveling down the valley, I thought I better introduce some new quirky character to liven up the story. Hence, the magus appears. More people to talk. And the magus, being old, can impart some of the backstory. Also, a trek down a valley can only entertain for so long. At some point they would come upon a city, and what would they find there? More people.

My eyes fell upon an infographic, not long after I started writing my epic fantasy, which stated that an epic fantasy needed I needed 20 characters. Besides my hero and sidekick, there would be others playing important roles: the evil prince, the jealous rivals, ordinary townsfolk with devious agendas, warrior tribes in the wilderness, corrupt judges, executioners, crowds of biased citizens, trinket dealers, stable boys, and so on. There would be a love interest for our hero, of course, and maybe temptations down the road. The one character I did not have was a clear antagonist. 

In English teacher lingo, the protagonist is the character that moves the story forward, no matter if that person is good or evil. Usually, moving the story is what causes us to set the story on that character's shoulders, as narrator or our main focus. The antagonist is not necessarily the villain, though he/she may be. Rather, the antagonist is that character (or force of nature) which seeks to thwart the advance of the protagonist, preventing the achievement of his/her goals. In the case of my epic fantasy, the antagonist is chiefly all the dragons of the world and assorted rogues along the way.

So, in the end, I have 20 characters that play some significant role in the plot--not just walk-on roles for color but say or do something that pushes the plot forward, regardless how much "screen" time they get. I'm particularly fond of the hunchback and the river pilots.


Rule #3. The average "bestselling" novel (at least in the fantasy and sci-fi genre) have 15 obstacles to achieving the goals of the quest. 

No problem, I thought. I had a map and I knew how to use it. Something would happen about every half-inch on the trail I had drawn on the map. I pretty much kept to that plan. Later in the story, as new ideas developed from the current writing, I switched out some of the events happening. However, making sure our hero had to deal with 15 (or more) episodes, each a danger, distraction, or detour to overcome, was the reason this epic fantasy reached 235,000 words.


Rule #4. The epic fantasy requires lavish description, flowery language, quirks of speech (including made-up words for things), to better envelope the reader in a strange world far from our own here on Earth. 

Well, I did write a science fiction trilogy involving interdimensional travel to another world, so I did invent other languages for that world. However, in our present day and time, when my college students have such aversion to reading even the shortest, simplest texts, I find myself skipping over large paragraphs of description. All right, it's a room in a castle, and there are pieces of furniture. I don't see how the colors or textures matter unless it somehow influences the plot. Becoming jaded, I suppose; I have read some of the longest novels ever written (e.g., War and Peace, Shogun, The Well at the World's End) and did not skip any portions of them--but that was then.

Therefore, I swore to keep it lean, to concentrate on action, dialog, and offer enough description to paint the scene. I swore to keep scenes manageable in length and chapters at the size to read in an hour or less. I promised myself to get to the core of the action or present information or backstory in colorful ways (usually through dialog) that were fun to read in themselves. I was aiming for an epic fantasy length story, of course, so the leanness of the initial writing was not a concern. I knew I could flesh in a scene where needed after I'd finished the draft. And I did. 


Rule #5. Things happen in fantasy places, both impossibly wonderful and just as likely amazingly cruel. Unconstrained by modern law or sensibilities, an epic fantasy can be quite open with regard to the particular incidents that occur.

I also had in mind to keep this book clean; that is, morally sound, suitable for at least the New Adult category. I accepted that I could not keep it at a Young Adult level because there would be dragon slaying about every chapter. There got to be more violence, and some sexual episodes downstream but I had the camera turn to the window so we could watch the sunset. I feel good about keeping it less graphic than my other novels. As it turned out, I would even let my mother read it. My father, however, is a different case.

I think I can save my book by calling it an epic science fiction fantasy adventure and leave it at that. Hard to put all that on a title page, of course, but then I have maps this time--maps of a place not quite our own landscape. After all, our hero was born only 4800 years from now, give or take a few days. A lot happens between now and then.


NEXT: I shall further explicate the amazing episodes that comprise the greatest epic fantasy (or similar genre) that I have ever written on a computer! 


*"political season": I started to believe from my "inhabiting" wise characters that I could be a fair alternative to the presidential candidate options and so I began the Bunny Party. Unfortunately, we only achieved 12 votes, half of them from my relatives.

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(C) Copyright 2010-2017 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

19 September 2015

How a Devious Muse Tricked Me!

It's like that common meme: so-and-so went to someplace and all I got was this t-shirt. This past summer I went to Beijing, China to teach a writing course at a university there and all I got was half a novel about an Inuit girl in Greenland. I felt deceived by my Muse. 

One would expect I'd be filled with some Chinese story and take the opportunity of being in China to write it out. That did happen to me when I lived in Japan; while there, I wrote a story set in Japan (that would be AIKO). And my vampire novel A DRY PATCH OF SKIN is set in Oklahoma City, where I now reside, as well as Utica, New York, where I previously resided. So I knew those locations well and could write about them with confidence. But does a writer need to be in a particular place to write effectively about that place?

In these days of easy access to the wealth of knowledge contained in a few massive servers spread around the world, probably not. Sure, one could absorb some of the ambiance of a place by being there, I suppose. I did that when I spent a few days in Iceland --but my novel A BEAUTIFUL CHILL, which used some Iceland locations, was mostly finished by then. Research used to take a lot of time and trouble for writers: trips to the library, interviews with experts, travel, and so on. Of course, that was always part of the fun of writing about an exotic location. You could also charge it on your tax report as business expense. 

But not now. The internet makes it too easy. You can check facts, see pictures of a place, read articles, peruse maps and even satellite images to save you from the costs of an air ticket and rental car, hotels and meals. For example, while writing my vampire novel, which culminates in Croatia (a place I have never visited), I simply went to Google maps, selected the satellite view, even turned the angle of the image as I liked, and I could see for myself that the landscape my protagonist was driving over was not mountainous but rather flat. Indeed, much of it was sectioned as farm land, not wild forest as I had hoped. Knowing the true terrain there made a big difference in plotting the final sequence of scenes.



The same is true of my newest novel A GIRL CALLED WOLF, which opens on the rugged east coast of Greenland. I have never been there, to be honest--although now that I've written about it and thoroughly ensconced myself in Greenlandiana, I definitely want to visit. Again, I made use of online maps to choose locations for filming--err, uh, mmm, you know, writing the story. Several websites, tourist-focused and other-focused provided a wealth of information, including photos of locations. I also got several print books via my old friend Mr. Amazon, explorer travelogues, history books, and reference books. For example, This Cold Heaven by Gretel Ehrlich, from which I read a chapter or so each night before going to sleep and which often caused me to have dreams of Greenland, some of which prompted me to rise early and start writing even before my first cup of coffee.

This is not to say that I simply threw a dart at a map of the world tacked up on the wall and decided to write a story about whatever place the dart happened to hit. No, I'm not that good, definitely not that masochistic --although it would probably make an interesting experiment. I did actually have a starting point. Spoiler: The story began on Facebook with a friend of a friend interacting with other friends and me noting the unfolding events and related information. After months of interaction, I started to get the sense that it all might make an interesting story--if only someone would actually write it.

The idea bugged me for almost a year--indeed, likely going back to the character of Alma in my vampire novel. The heroine of this new story seemed to have the same personality, at least as a point of departure for the story, a place for me to dive in. The next step was to decide how to lay out the story and where to begin to tell it. Plotting, I believe is what this is called. That part was a little easier because I could just follow her actual life events--just dramatize them.

For me, however, it is a far less scientific process. It is much more random; I have to feel it and when it feels right, I write. I wrote what I like to call "test writing" --especially necessary if the story is to be told in the protagonist's own voice. I had to get the voice down just so. I write until I believe I am "speaking" in his (A Dry Patch of Skin) or her (A Girl Called Wolf) authentic voice. For Stefan, that was a high-brow learned voice. For Anuka, it is a rough semi-literate voice. Then I got permission to tell her story. 

So there's this Inuit girl (Inuit is the proper name for the people sometimes called Eskimo) who is born "on the ice" rather than in a village or other small settlement. Her mother is a shaman, ostracized by the village, and one day a strange man washes up on the shore. The way nature works, soon a baby is born: our heroine! Like all legendary heroes and heroines, there must be an unusual birth and a harsh childhood that steels them for the adventures to come. So it is for our young protagonist. 



Once she becomes an orphan, she is eventually forced by hunger to enter the world of the village where people try hard to socialize her. It is an awkward proposition. Besides her resistance, she is tormented by some of the villagers, thus prompting the village leaders to send her to the orphanage in Nuuk, the capital. There, the Catholic Sisters attempt to teach her skills that will be useful for employment once she reaches the age of emancipation. Meanwhile, her teacher back in the village has located a relative of hers. Remember that man who washed ashore? Her father? Turns out he has another daughter back where he came from, a woman who has since moved to Canada, believing that he drowned rather than ended up in Greenland. Needless to say, things get complicated.


I have danced around a fistful of spoilers, but this is enough to give you the basic direction of the novel: a girl born of humble beginnings, forced to learn and grow and depend on herself, enters a world not of her choosing and adapts to it in fits and spurts until finally she realizes what she wants most is to be recognized for what she can achieve. In the end, she manages to save the world in classic legendary fashion. Using all she has learned and a lot of sheer guts. [Major spoilers avoided!] 



(Did I mention that the heroine in A BEAUTIFUL CHILL is the long-lost sister to our Inuit heroine? I guess that kind of crossover novelization would be some kind of spoiler but I doubt it will ruin the story for readers. Crossover novelization is a thing, isn't it?) 



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(C) Copyright 2010-2015 by Stephen M. Swartz. All Rights Reserved. No part of this blog, whether text or image, may be used without me giving you written permission, except for brief excerpts that are accompanied by a link to this entire blog. Violators shall be written into novels as characters who are killed off. Serious violators shall be identified and dealt with according to the laws of the United States of America.

07 September 2015

Writing about Greenland while stuck in Beijing

So far this year, I have blogged about Korea, about a new novel set in Japan and Hawaii, and written about my month in Beijing, China to teach a university course. However, the oddest thing about my month in China was how much time I spent in my hotel room writing a new book set in Greenland.

How, you may ask, could I focus on Greenland while in Beijing? I was supposed to be sightseeing as long as I was there, right? I was supposed to enjoy all the Chinese things, right? My mind would be filled with Chinese this and Chinese that. There would be no way I could not be thinking of Chinese stories. Well, you'd be right, except...as my writer friends know, you write the story that wants to come out, no matter where you happen to be.

Of course, the idea came first. I had been intrigued by a story line I happened onto about a year ago. (More on this next time.) The more I learned, the more I felt it would make a good novel. I did some research because, you know, everyone knows about Greenland and the Inuit culture. I was not completely ignorant of it, however, since I consider myself a geography savant, perpetually obsessed with maps and the places they show. 



I started writing, as I usually do, with just a scene--a "test write"--something I thought might be a good place to begin the story. I chose to tell it in first-person, letting my heroine tell her story. I wrote for a while to get the voice down accurately. I had to hear her talking to me, in her natural way of speaking. Even choosing whether she says "yet" or "but" became important to creating her. As a semi-illiterate, her word list would be short yet she had to be expressive. After a few weeks I felt I knew her well enough to imitate her.

So when I finally learned my China trip was a go, I panicked. I feared losing momentum in my writing. I had about 10,000 words by that time but I was going slow, stopping to research the setting as I went. What do you call this part of an Inuit house? What is this garment called? But I had to go to China; I felt rather Nixonian. So I packed the book I was currently reading, This Cold Heaven by Gretel Ehrlich, a contemporary account (1990s) of a woman traveling in Greenland yet also providing generous portions from the travel journals of earlier Greenlandic explorers and residents, namely Knud Rasmussen and the American artist Rockwell Kent. It was truly evocative and spurred my writing. I also took a small book about arctic wildlife and my map of Greenland with me to Beijing.
Where the magic happens. See jacket over chair at so-called desk?
Settling in and getting my class going took up the first week. When the first weekend arrived, I did some sightseeing but the oppressively humid weather pushed me back into my air-conditioned hotel room. I had my laptop and I had a cobbled-together "soundtrack" for my book--music that evoked (at least for me) the cold arctic landscape in both its good and bad seasons. I forced myself to focus. I had to get back on track or loose the story for the next four weeks. I read what I had written from the beginning, editing as I went. By the time I reached the point where I had left off, I was back on track and charging ahead with the next scene. (*Fortunately or not, the limited internet access and non-bilingual TV programming in my hotel room further gave me little else for entertainment than the story I was writing.)

So almost every day I wrote a little or a lot. My teaching schedule was light and most of the sightseeing I could be doing was done on my two previous trips to Beijing. Cranking the A/C as cold as I dared (without freezing the system so it would not work) helped set the mood. The music played through my ear buds and I typed, my head filled with the movie I was watching unfold. 


Sweating at Beihei Park but thinking of ice and snow!
For the second week's days off, I planned major sightseeing, but then the rain came. Thursday through Sunday, rain. I pushed myself out on a darkly humid Saturday only to be accosted by art exhibit "hookers" (see previous blog), but the rest of the time I was writing in my hotel room, on my laptop, and no matter which housekeeper came to clean my room or try to extract me from my writing desk, I continued! My fingers were fingers of fury! 

In the third week, I was so filled with the story that I was awaking early to write what was in my dreams. Yes, I was there inside my story, standing on a mountain watching things play out. And I started typing bright and early, before I was fully awake. Bottles of iced coffee in my mini fridge fueled my writing! I did not stop for the breakfast buffet or the housekeeping intrusion. I typed while they made the bed, etc. and I didn't even hear them wish me a good day and close the door behind me. Yes, for two days straight, I got up early and wrote almost full out (restroom breaks allowed) for six hours each day. 

By the time I was boarding the plane to fly home, I had added 55,000 words to the manuscript. That's worthy of a NaNoWriMo award! Once back home, I did not let up. I still had a week before my own school would call for my presence so I kept my fingers to the keyboard. When I eventually finished it--when I arrived at the final scene and could type The End (FYI, I do not actually type that.)--I sat back quite satisfied. Then I launched into the first wave of revision, rechecking facts, researching, clarifying, adding details, correcting a typo here and there.
Just one of many images I used for inspiration.
And so that is how A GIRL CALLED WOLF came to be written mostly during a month in a hotel room in Beijing. It's all about setting the scene, creating the mood, and focusing on the world inside while ignoring the world outside your head. And occasionally going out to get something to eat. And teach a class in Business Writing American style...if I remember.


Next: What is A GIRL CALLED WOLF all about?


*Facebook, Twitter, Gmail, Google, and YouTube were all blocked on the link my hotel used. My only links to the outside world were Yahoo email and LinkedIn. My one night at the airport Hilton before departing gave me those common links back but by then it was too late to make much use of them.


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